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		<title><![CDATA[Kotaku Live]]></title>
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			<title><![CDATA[Kotaku Live]]></title>
			<link>http://live.kotaku.com</link>
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		<link>http://live.kotaku.com</link>
		<description><![CDATA[Kotaku Live]]></description>
				    			
														
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			<title><![CDATA[ And that's it. On to the hotel to eat and ... [Nde3] ]]></title>
			<description><![CDATA[ And that's it. On to the hotel to eat and stuff. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001034/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:49:02 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001034&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Last three questions: Q: How much of the ... [Nde3] ]]></title>
			<description><![CDATA[ Last three questions: Q: How much of the game was Miyamoto's personal vision and what was his role in the game's creation?<br> A: With Mario 64 I was the main director, in this case I;m more involved in game design. In one sense I'm even more involved in SMG then I was in Super Mario 64. The game is being developed in Tokyo. I've had a number of trips to Tokyo to work on the game and now we have video conference calls so we can play and work on the game.<br> Q: Some would say that Super Mario Sunshine was a little difficult... you said you are making this game a lot more accessible. Is it safe to assume the later levels are the more hardcore ones?<br> A: That's a question I struggled with a very long time. There are a number of people on the staff who thought Super Mario Sunshine was very difficult, but others thought that's what made it fun. In terms of Super Mario Galaxy. I think it's a good thing to have a suitable level of difficulty. To be honest the game was significantly easier until a few months ago and I started making it much more difficult, to the point that the team in Tokyo was starting to get worried that I was making it too difficult.<br> ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001033/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001033/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:48:23 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001033&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: How did you come up with the idea of Wii ... [Nde3] ]]></title>
			<description><![CDATA[ Q: How did you come up with the idea of Wii Fit?<br> A: Both myself and my family have been a little more health conscious recently. I've been weighing myself and going to the gym. I found out the more you talk about it it makes it kinda of fun. I thought it would be nice to make some kind of entertainment experience around that. We looked at a variety of technologies and the one we thought would fit best was a balance board. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001032/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:41:21 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001032&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: How big will the spheres be and will Luigi ... [Nde3] ]]></title>
			<description><![CDATA[ Q: How big will the spheres be and will Luigi be in the game?<br> A: The interesting thing about this system is that since it's all sphere based, you can make the sphere's bigger and bigger. If you make it big enough it essentially makes the surface flat. So you can expect to see some big areas. As for the discussion of Luigi, that's a secret. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001031/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001031/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:38:27 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001031&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: How does your wife respond to Wii Fit? A: ... [Nde3] ]]></title>
			<description><![CDATA[ Q: How does your wife respond to Wii Fit?<br> A: That is something I look forward to seeing that. My wife hasn't seen Super Mario Galaxy and doesn't even know about Wii Fit. My wife has begun playing Legends of the Phantom Hourglass. <br> Q: Have any other developers been briefed about the Wii Fit controller?<br> A: Given we announced the Wii Balance board yesterday, since then we've had a large number of inquiries from companies. We've also had a great deal of interest from the physical fitness industry. While we were finalizing the design we were in talks with medical hospitals and rehabilitation centers. So I think there is a lot of potential.<br> Q: Do you see lots of peripherals in the Wii's future?<br> A: When we first designed the wii remote, one of the goals was to allow it to have these expansion capabilities... ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001030/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:35:11 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001030&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: Has the success of the DS touch generation ... [Nde3] ]]></title>
			<description><![CDATA[ Q: Has the success of the DS touch generation games have made you less interested in making traditional games?<br> A: You certainly don't have to worry about that. I'm having a tremendous amount of fun working on Super Mario Galaxy, I'm also having fun working on Wii Fit.<br> ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001029/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001029/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:28:42 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001029&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: What other applications do you see for ... [Nde3] ]]></title>
			<description><![CDATA[ Q: What other applications do you see for the Wii fit board?<br> A: I think there really are a variety of different possibilities that the balance board offers... the simplest would be a snowboarding game. I think you will probably see some products for that very soon. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001028/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:25:41 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001028&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: Can you clear the game without getting ... [Nde3] ]]></title>
			<description><![CDATA[ Q: Can you clear the game without getting 120 stars?<br> A: The structure is going to be very similar to Super Mario 64, you wont need to get all 120 stars to battle the final boss, I don't know if that will be Bowser or not.<br> Q: Do you think this is the first true successor to Mario 64, if so what does that say about Super Mario Sunshine?<br> A: One of the great things about Mario 64 was that it allowd you to run around in a 3D space. I think with the gravity system and the spherical orbs you get that same feel. At the same time, the control is much simplier than we've had in the Gamecube. Running with the control stick, jumping with the A button and shaking your hand is enough to get through the game... ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001027/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001027/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:24:28 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001027&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ "We have courses like this, we designed the ... [Nde3] ]]></title>
			<description><![CDATA[ "We have courses like this, we designed the game in the style of the past Mario games." There are 120 stars, hidden stars and lots of hidden areas and a two player mode.<br> There is a Bee Mario suit and there also will be a Boo Mario Suit, plus some others.<br> On to the Q&A session. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001026/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:19:21 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001026&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ In this one you run around on platforms that ... [Nde3] ]]></title>
			<description><![CDATA[ In this one you run around on platforms that bend and wrap all over the screen.<br> It's got a different feel than the bits of the game we've seen before.<br> Another level now, called the Cookie Factory. Wow, that's way different. Mario is running along a multi-colored strip of material that is moving toward him. The strip has patterns cut ot of it, and if he falls in one, he has to start over. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001025/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:16:18 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001025&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ He's playing a space level now where the ... [Nde3] ]]></title>
			<description><![CDATA[ He's playing a space level now where the ground Mario runs on is forming just before him automatically.<br> Now he's showing another level not available on the show floor called Beach Bowl Galaxy. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001024/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001024/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:13:15 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001024&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Miyamoto is showing off an advanced level ... [Nde3] ]]></title>
			<description><![CDATA[ Miyamoto is showing off an advanced level for the game now. He's guiding Mario, who is floating in a sphere, around in space by pointing the remote at nearby stars. When he clicks the button, a translucent ribbon shoots out and pulls him in that direction. Kinda neat looking. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001023/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001023/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:11:19 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001023&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Make that 40 galaxies, sorry. ... [Nde3] ]]></title>
			<description><![CDATA[ Make that 40 galaxies, sorry. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001022/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001022/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:08:56 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001022&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ At one point Miyamoto says, "What do I do ... [Nde3] ]]></title>
			<description><![CDATA[ At one point Miyamoto says, "What do I do here" and after Bill explained he continued playing. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001020/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001020/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:03:14 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001020&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ This is kinda cool, we're just sitting here ... [Nde3] ]]></title>
			<description><![CDATA[ This is kinda cool, we're just sitting here watching Miyamoto play the game... I think he may have forgotten about us. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001019/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001019/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 20:02:02 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001019&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ "With the gravity system I think there will ... [Nde3] ]]></title>
			<description><![CDATA[ "With the gravity system I think there will be a lot of areas where people can find funny little ways they can play the game."<br> "In fact we've found there are so many things, that we don't have the time to go through the game before it launches and find them." ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001018/]]></link>
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			<pubDate>Thu, 12 Jul 2007 19:59:44 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001018&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ "I think the two advantages of this new system ... [Nde3] ]]></title>
			<description><![CDATA[ "I think the two advantages of this new system we've incorporated into the game, with the gravity... they don't have to think about what they are doing. With the spherical objects we don't have to worry about the camera and it becomes very easy for people who aren't used to navigating 3D space understanding where they are in the game." ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001017/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001017/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:58:25 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001017&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ They're hoping to attract the same mix of ... [Nde3] ]]></title>
			<description><![CDATA[ They're hoping to attract the same mix of hardcore and casual gamers to Super Mario Galaxy that Phantom seems to be attracting in Japan, he says. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001016/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:56:18 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001016&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Nintendo's press conference was geared more ... [Nde3] ]]></title>
			<description><![CDATA[ Nintendo's press conference was geared more toward a general audience, tonight he wants to talk a bit about a more hardcore experience: Super Mario Galaxy.<br> ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001015/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:53:31 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001015&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Shigeru Miyamoto is up on stage now to talk ... [Nde3] ]]></title>
			<description><![CDATA[ Shigeru Miyamoto is up on stage now to talk about Super Mario Galaxies. He just pointed out that this particular Developers "Round Table" doesn't in fact have a table of any shape present. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001014/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:51:37 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001014&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: How many years before the next Zelda is ... [Nde3] ]]></title>
			<description><![CDATA[ Q: How many years before the next Zelda is out?<br> A: I've been speaking to Miyamoto about giving the developers enough time to make quality games. I'm sorry, I can't give you an exact time frame.<br> Q: You said you transitioned off of direct development for this project, is that going to be long term and are you interested in working on games other than Zelda.<br> A: Yes, this time around I worked very closely with the director of the game... moving forward I feel I could work in the same capacity... with regards to making something besides Zelda. Creating something original has always been a theme for me, so I guess that's a possibility. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001012/]]></link>
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			<pubDate>Thu, 12 Jul 2007 19:38:57 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001012&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q: Will you be applying simplified controls ... [Nde3] ]]></title>
			<description><![CDATA[ Q: Will you be applying simplified controls to all future Zelda games? <br> A: How you streamline gameplay has been effective, but Im waiting to see the response to the US and European version before making that decision. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001011/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001011/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:35:32 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001011&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Question: Would a new Zelda Wii game have ... [Nde3] ]]></title>
			<description><![CDATA[ Question: Would a new Zelda Wii game have one to one motion controls for the sword.<br> Answer: Would you like that? We are still planning things out so we're glad to hear any suggestions. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001010/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:31:20 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001010&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Q&A time. The first question is about Aonuma ... [Nde3] ]]></title>
			<description><![CDATA[ Q&A time.<br> The first question is about Aonuma doing sequels to the Zelda franchise or pursuing more original Zelda ideas, like what you see with Phantom Hourglass.<br> He said Twilight Princess could have a sequel, but that he also enjoys creating games like Hourglass. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001009/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001009/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:28:57 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001009&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ "There are several things I'd like to do ... [Nde3] ]]></title>
			<description><![CDATA[ "There are several things I'd like to do with the next Zelda project and I have them bullet pointed in my mind."<br> Aonuma wanted to tell us them, but he said Miyamoto nixed the idea because it was too early in the process and they weren't 100 percent sure they were doable.<br> ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001008/]]></link>
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			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:26:39 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001008&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Aonuma said the team worked together to create ... [Nde3] ]]></title>
			<description><![CDATA[ Aonuma said the team worked together to create new games and dicover new potential using the touch screen of the DS. <br> Now he's talking about future Zelda projects. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001007/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001007/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:24:08 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001007&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ The person who acted as director for his ... [Nde3] ]]></title>
			<description><![CDATA[ The person who acted as director for his game, this was his directorial debut. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001006/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001006/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:21:03 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001006&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Aonuma said that he worked as the producer ... [Nde3] ]]></title>
			<description><![CDATA[ Aonuma said that he worked as the producer of the title this time around. "I have to give credit to all of the members of my staff who worked so hard on this game."<br> "This time around my staff included not just the people who worked on the Zelda franchise, but there were also some newbies to the group." ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001005/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001005/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:18:10 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001005&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Aonuma says they've found that gamers who ... [Nde3] ]]></title>
			<description><![CDATA[ Aonuma says they've found that gamers who were used to Zelda have had a harder time playing this game than those new to the franchise. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001004/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001004/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:14:26 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001004&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Eiji Aonuma took to a back dinning room at ... [Nde3] ]]></title>
			<description><![CDATA[ Eiji Aonuma took to a back dinning room at the Lowes Santa Monica to talk up Phantom Hourglass. The event is sort of a mini-press conference about the success of the game that has already been released in Japan.<br> Later on Shigeru Miyamoto will be up talking about Super Mario Galaxy. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001003/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001003/]]></guid>
			<category><![CDATA[ nde3 ]]></category>
			
			<pubDate>Thu, 12 Jul 2007 19:11:49 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001003&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Liveblogging Nintendo's Developer Conference [E307] ]]></title>
			<description><![CDATA[ Eiji Aonuma and Shigeru Miyamoto talk about their craft. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5001002/liveblogging-nintendos-developer-conference]]></link>
			<guid><![CDATA[http://live.kotaku.com/5001002/liveblogging-nintendos-developer-conference]]></guid>
			<category><![CDATA[ e307 ]]></category>
			
			<category><![CDATA[ frontpage ]]></category>
			<pubDate>Thu, 12 Jul 2007 19:11:01 EDT</pubDate>
			<dc:creator>Brian Crecente</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5001002&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Konami Press Conference Up Next [E307] ]]></title>
			<description><![CDATA[ 5:45PM PDT - Our last liveblog of the day ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000998/konami-press-conference-up-next]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000998/konami-press-conference-up-next]]></guid>
			<category><![CDATA[ e307 ]]></category>
			
			<category><![CDATA[ frontpage ]]></category>
			<pubDate>Wed, 11 Jul 2007 20:01:59 EDT</pubDate>
			<dc:creator>Noah R</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000998&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Slash walks the wrong way off stage. And ... [Active] ]]></title>
			<description><![CDATA[ Slash walks the wrong way off stage. And it's over. Thanks for tuning in. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000997/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000997/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:29:29 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000997&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Now we are all watching Slash in the game. ... [Active] ]]></title>
			<description><![CDATA[ Now we are all watching Slash in the game. I can't tell which is hotter. Everyone claps. And that's it for GH3. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000996/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000996/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:28:49 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000996&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Kennedy cuts him off, "that's call of duty ... [Active] ]]></title>
			<description><![CDATA[ Kennedy cuts him off, "that's call of duty 4!!" Oh. Maybe it's in the script, but I don't think so. I think Kennedy is high. Ok, new stuff. A guy is smoking in a helicopter, just his face is lit. They drop onto boat, kill some guys. Nice rain effect. Very cinematic. Long streaks. Now a fleet of helicopters. They enter a town, a guy drops from helicopter. It's all seamless. The logo comes up. HUGE CHEERS. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000994/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000994/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:17:20 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000994&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Wow, a real army guy came up and made Jamie ... [Active] ]]></title>
			<description><![CDATA[ Wow, a real army guy came up and made Jamie do pushups. "Go deep, go hard" guy is up now. There are lots of people coming and going. It's exhausting just to watch. <br> Russia and Middle East are together in this game. It's like all the evil stereotypes in one game! Now they are showing a video. Some similar footage to Microsoft's party last night. Bomb explodes, pushes a bunch of helicopters. That looked great, and even possibly real. Intense, epic. "Boner" in the words of Kennedy. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000993/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000993/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:11:34 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000993&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ So the liveblog is working? Sorry guys. Video ... [Active] ]]></title>
			<description><![CDATA[ So the liveblog is working? Sorry guys. Video is rolling now. Now it's over. Short! Introduce STAN LEE!!! WTF??? He is like 6 seats away and I didn't see him! Cool. That made it all worthwhile. <br> Now they are on CoD4. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000992/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000992/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:06:14 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ "Does emo Spiderman show up?" Jamie Kennedy ... [Active] ]]></title>
			<description><![CDATA[ "Does emo Spiderman show up?" Jamie Kennedy was just funny. Wow. So to get co-op villains, you first fight them as bosses. And it's all over the world, Egypt...and other places. With a second controller, other players jump in whenever. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000991/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000991/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 19:04:08 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000991&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ You can be humans or aliens. That's breaking ... [Active] ]]></title>
			<description><![CDATA[ You can be humans or aliens. That's breaking news. It's annoying, because this is so much fluff and Jamie makes it worse. Ok, video time. <br> Showing island now, lots of pine trees. Looks huge in the fly over.Now they're in the game. Looks like Halo meets BF2. Now they are inside. "Use key" allows one button actions, automatically find tool you need. A lot of vehicle stuff now...oh, and an anti-vehicle turret. Essentially, each player gets a mission to do simple things. Instead of know to take turret out, it just tells you. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000989/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000989/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 18:59:55 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000989&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Bee game. Lots of Jerry Seinfeld impressions ... [Active] ]]></title>
			<description><![CDATA[ Bee game. Lots of Jerry Seinfeld impressions coming from Jamie. They are more interesting to me than this game. There was some super boring racing, but now were to city flying. It looks really good, same thing they showed last night at Microsoft briefing. Now we're onto quake wars. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000988/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000988/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 18:54:44 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Ok, running through vids now. This new skateboard ... [Active] ]]></title>
			<description><![CDATA[ Ok, running through vids now. This new skateboard grab stuff looks cool. Slowmo tweaking. Now video editing is there now. Like final cut pro they say. Build your own skatepark. Host games. Even earn money. What does that mean? Ok, moving onto the Bee Movie game. Mike Ward coming up to talk about it. ]]></description>
			<link><![CDATA[http://live.kotaku.com/5000987/]]></link>
			<guid><![CDATA[http://live.kotaku.com/5000987/]]></guid>
			<category><![CDATA[ active ]]></category>
			
			<pubDate>Wed, 11 Jul 2007 18:46:24 EDT</pubDate>
			<dc:creator>Mark Wilson</dc:creator>
			<wfw:commentRss>http://live.kotaku.com/index.php?op=postcommentfeed&amp;postId=5000987&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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